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Unreal level editing

This level was created using unreal tournaments level editor. The props were created in 3D Studio Max and enhanced using normal mapping in unreal. only 3 textures and 3 materials where created to make this entire level. Small decals have been added to create a more finished feel. An outside was added to let in more light and to make sure the player didn't feel like the outside was not reachable it was opened up and a terrain was created and textured as well as a custom skybox. The level is packed and tested in online play and works perfectly.

 

This project was created to learn more about the level editing process. How to create more with less. That's why the limitations where limited prop, material and texture use. The whole project was created and finished in a 2 week period after a few weeks of learning some of these skills.

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