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3D Models

Over the years of learning game design, I learned a lot of 3D. The reason this is a good thing for a programmer is communication. As a programmer, it can be hard to relate to the artist. This is because we work on different ends of the same project. By learning more about each other's work we can better understand one another. This is one of the main reasons to learn 3D as a programmer.

 

All of the models were made in 3D Studio Max. So was the unwrapping and some of the materials. Other materials were made in unreal or unity. Normals were baked in Max as well as xNormal.

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