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Rigging

This project was created to learn more about the rigging process and everything involved.

During this project, I learned how to rig a mesh and add controllers to it so the animator has an easier task. During this time I was doing a lot of art projects. This led me to research more about max scripting to make some of the tasks easier. In this project, I made a max script that makes handling the helpers easier and cleaner. This controlled anything from controlling bones to selection. It also allowed me to hide certain helpers if they were not needed. Lastly, I needed to tackle animation. To learn this there was only one good way and that was to jump right in. So a small animation was created using all the features I've learned during this project.

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